A practical breakdown of the technology behind Nicolae.tech: Payload CMS, Next.js, Neon Postgres, Tailwind CSS and Claude-assisted development.
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Why EventBlok is being built from backstage reality: events, sessions, speakers, showflow, audience front-end and production data in one system.
Why stage LED wall content needs different motion design from normal screen graphics, and how I design for the room and the stream.
How I plan hybrid event streaming for audiences in China: CDN choice, branded players, failover, monitoring and testing before show day.
A practical note on why live events fail in the handoffs between website, stream, graphics, showflow, AV, speakers and platform.
A short anecdote from my Ardent Productions days: recording Prince Edward in person for a television show voiceover.
A short anecdote about a fast-turnaround CEO interview shoot in Rome, including the private-jet logistics and the practical production reality.
Stage concept, LED wall visuals, Unreal Engine content and a late vehicle rotoscoping request for JATO Dynamics.
Showcalling, vMix and camera direction for a sci-fi franchise finale panel at MCM Comic Con London. Cast on stage, producers remote.
Showcalling, vMix and streaming for the Cosplay Central Crown Championships at MCM Comic Con London. Around 3,000 in the room, more online.
Directing and streaming a Natural Six Dungeons and Dragons live session on the MCM Comic Con London Main Stage to around 25,000 global viewers.
Corporate video shoot for Spinnaker Support at the Telefonica Tower in Munich, produced with a trusted local Munich crew.